
Released by Take Two Interactive in early 1996, Duke 3D capitalised on the first-person shooter boom of the mid-'90s. It was billed as a sequel to Apogee's platforming efforts Duke Nukem and Duke Nukem II, though the similarities to its forbears were minimal. The end result was a refreshing blast of machismo, movie homage and unabashed gunplay. Building on the foundations laid by the likes of Doom, the 3D Realms-developed offering injected personality and humour into the FPS formula and even stirred up controversy with what some deemed to be a questionable portrayal of women.

From a gameplay standpoint, this was your fairly standard run-and-gun fare, though the game did have some standout qualities. For starters, Duke 3D offered more opportunities for environmental destruction than many of its forbears in the genre. Stages played out across movie sets, military bases, space stations and strip clubs - and there were plenty of props to blow up along the way. Many of these levels were non-linear to a degree, offering the player the chance to explore air vents, sewer systems and other alternate means of traversing the environment. The Duke packed a reasonably impressive arsenal, but it wasn't all about firearms. Equipment such as the jet pack and aqualung enabled our smart-mouthed hero to take the seas and skies, offering gameplay variety.

If we're counting secret levels and the bonus stages included in the Plutonium Pak add-on, Duke Nukem 3D boasted an impressive number of maps and - given their size and maze-like nature - ample longevity. If that wasn't enough for you, there was the option to duke it out online in deathmatch encounters - providing you had an account with a pay service such as the IPX network utility Kali or the Total Entertainment Network (TEN).
Internet gaming was in its infancy back in '96, thus Duke 3D did not initially garner the kind of online following that a title of its calibre would attract today. However, when TEN began hosting online tournaments later that year, there was a surge in online play. A thriving mod community helped the game go on to maintain a dedicated following in the ensuing years, providing a wealth of user-generated content via the in-game build engine. Even today, Duke Nukem 3D still has a cult fanbase on the internet, as fan-made services distribute new maps and host online sessions.

Do you have any fond memories of Duke Nukem 3D? Add a comment in the space below!



