Last year's Assassin's Creed: Brotherhood introduced a suite of well-received multiplayer modes to the multi-million selling series. However, users reported various issues with the matchmaking, including freezes, long waits to find a game and even occasional crashes.
Ubisoft responded by issuing various patches for the game, but the publisher is keen to address any such issues in advance for Assassin's Creed: Revelations.
In an interview with Digital Spy, Assassin's Creed multiplayer director Damien Kieken said that the matchmaking system has been redesigned to be more "flexible".
"We learned a lot of things from Brotherhood and with the closed beta of Brotherhood, and we fixed a lot of those things by patching the last game to make it much better," he said.
"We have changed the matchmaking design-wise [for Revelations] to be much more flexible, so you can start the game with fewer players and we have things which make it so you can just come and get in a game."
Kieken added: "We are also using a playlist system with four available playlists so if you don't find a game you want you can easily go to another one. In this way at the end of each mode you can vote for another one, or go back to matchmaking and just keep on playing.
"We have a lot of flows like that, and now internally we don't have any problem and so we really believe that we are on a good track with the matchmaking."
Kieken also said that the team has introduced new spawning rules in team-based contests - such as a take on Capture the Flag called Artefact Assault - that will ensure players spawn closer to each other to encourage them to play together.
He said: "We are really working on all those mechanics that you don't see as a player but make you to play together. We also have a group system allowing you to more easily find a match and play with your friends."
Assassin's Creed: Revelations will be released for PS3, Xbox 360 and PC on November 15.
> Assassin's Creed: Revelations multiplayer preview
> Assassin's Creed: Revelations multiplayer interview: Ubisoft on improvements, changes