The racing sequel will be a landmark title for the publisher in terms of technology, offering advancements developed in previous DiRT and F1 games.
Copyright: CodemastersCodemasters has said it will ignore the trending of escalating the numbers of tracks and cars seen in other racers, and instead will focus on making the most immersive on-track experience available.
This will be achieved through a hand-picked car selection, a new 'TrueFeel' handling system that drops assists for a more intimate driving experience, improved lighting and damage models, as well as a more cinematic and artistic approach to presentation.
As well as a more open campaign that allows players to choose their own vehicles and courses, tracks will evolve as your position and stature in the racing world increases, adding more spectators and sponsors.
The racer will also make the full debut of Codemasters' RaceNet online service, offering a persistent identity across multiple games in the publisher's library.
Finally Flashback - a ground-breaking feature which debuted with the original GRID that allowed players to rewind the race and erase mistakes - will be revamped and given a full reveal at a later date.
"GRID 2 will represent Codemasters' largest ever investment both commercially and in terms of manpower," said executive producer Clive Moody.
"We have a hugely talented team here at Codemasters Racing and it's our intention to once again set new standards for the genre."
GRID 2 will be available on Xbox 360, PS3 and PC in summer 2013.
> Digital Spy's hands-on impressions and a first look at GRID 2
Watch the teaser trailer for GRID 2 below: